Arrows are ammunition for bows and dispensers. They can be modified to imbue status effects on players and mobs.
Arrows shot through lava will ignite, similar to the flame enchantment. The player can choose which type of arrow to fire based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first.
An arrow can activate a wooden button, wooden pressure plate, or a tripwire. If the arrow sticks in the switch they will remain activated until the arrow despawns after one minute. Other switches are not affected by arrows.
The spectral arrow imbues the Glowing status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's team (white by default). If a bow is enchanted with Infinity, spectral arrows will still be consumed.
Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is 1⁄8 that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with Infinity, tipped arrows will still be consumed.
A picture of all Tipped arrows ( The last one does not exist in TE )
The types of arrows are:
Lingering potions are variants of potions that can be thrown to leave areas with status effects which linger on the ground.
This is how to make a Lingering Potion!
( You can put any type of splash potion )
A Picture of all Lingering Potions ( The last one doesn't exist in TE )
The types of Lingering Potions are: