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Hopper Rule Clarification

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Kyzeragon

Kyzeragon

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TL;DR: Always use the minimum number of hoppers possible. See pictures for examples of what to do and what not to do.
 
Hopper tubes. I think this is misunderstood very often. If we take it at face value, it's usually interpreted to mean multiple hoppers pointing into each other in order to transport items along a path. However, the intention of the rule outlawing hopper tubes was to decrease the overall number of hoppers that people would try to use because they put more strain on the server.
 
I would consider a hopper tube to be 4+ hoppers connected to each other (non-cyclic) to get items from point A to point B, something that you can do with a dropper + water flow instead -- and this is why we outlaw hopper tubes, to encourage people to use waterflows instead because these are less of an impact on the server's tick rate. If it's 3 hoppers, well it depends. If 3 blocks up straight, that means the middle one could most likely be replaced with a chest without much hassle. If it's horizontal, then it may be justified to use 3 like that. When in doubt, ask an admin. But it would be wrong to give the blanket statement that any hopper pointing into another hopper is illegal. The main objective is to remove superfluous hoppers -- that is, use only what is necessary, and no more extra than that. This helps the server be less laggy.
 
Here are some examples of what to do and what not to do. If you would like to see these ingame, go to Gaia and then /tppos -2622 12 1854
 
The left side has a hopper that can be replaced with a chest, as shown on the right.
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This is definitely NOT ok. There are way too many hoppers in a row.
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When you need to transport items a longer distance, use waterflows instead, like so.
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Semi-automatic farms generally only need 1 hopper. There's no need to have 2 in the middle.
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Egg farms also only need 1 hopper. The chickens don't mind being squeezed into a 1x1 hole.
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There only needs to be 1 hopper transferring items between chests. 2 is unnecessary.
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Somewhat related: hopper timers don't work as you'd normally think, because hoppers on TE move 16 items at a time and at a longer delay, to reduce lag. Just use a string of repeaters or comparators for long clocks.
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Also related: hoppers for automatic furnaces are fine. Just don't go overboard, 3 per furnace max.
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Don't use 420 hoppers in your guardian farm. Your player is going to pick up drops anyway, so why bother with all the hoppers? Only put hoppers where you can't reach. If your kill point is 3x3, then you can use just 1 hopper in the middle, like the example on the right.
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Even better: don't use any hoppers at all.
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TL;DR: Always use the minimum number of hoppers possible. See pictures for examples of what to do and what not to do.

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